about 3 months ago - 2 comments
Mike and I are glad to announce to all you iPhone developers a library that we’ve been building together that enables very fast and easy development of network-related iPhone applications. In particular in the library you will find: Network Manager – easy way to deal with parallel asynchronous network requests Image Manager – easy way
about 4 months ago - 17 comments
Hi, I’ve compiled the latest ImageMagick for iPhone with the usual png/tiff/jpeg compatibility. Everything is compiled so that it shouldn’t be rejected by Apple. Please let me know if that’s the case. You can find the latest 6.6.1-5 version here:IM 6.6.1-5 Or if you dare the latest beta 6.6.1-6 here:IM 6.6.1-6 As usual you can
about 6 months ago - No comments
Last week, on Friday, I attended the rescheduled-at-the-last-hour Google Android Developers Lab in Zürich and, as a result, I started learning about Android application development, the Android Google SDK and, as a gift, I came back home with a shiny new NexusOne, which is not available in Europe, yet. I’m now making a list in
about 6 months ago - 37 comments
1.5.2010 – UPDATE: for the latest compiled libraries and test project please refer to: Latest ImageMagick Hi all ImageMagick developers! It has been a long time since my last update to my script for building ImageMagick and having it running as a statically compiled library so that you can use it in all your iPhone
about 10 months ago - No comments
A new software developed by me and some others, over at caffeineapps.com. It’s a simple and funny game, just take a picture of yourself or some friends, disguise it with our tools and upload it. From that moment on you’re part of the game, anyone in the world could find you. For more information just
about 1 year ago - No comments
As I promised earlier on, here’s a small post with some suggestions on how to make AR apps. When the iPhone OS 3.1 will be released (the sdk and os are now in beta), it will be possible (and approved by Apple) to overlay anything on top of the camera view, exactly to achieve Augmented
about 1 year ago - 11 comments
>> PLEASE READ THE UPDATE
about 1 year ago - 1 comment
>> PLEASE READ THE UPDATE Existing Files… and select all the .xml files in the two folders above. The Code somewhere, like in a function that gets called only once (viewDidLoad, for instance), this may vary depending on your program, add the two following lines: NSString * path = [[NSBundle mainBundle] resourcePath]; setenv("MAGICK_CONFIGURE_PATH", [path UTF8String],
about 1 year ago - 35 comments
>> PLEASE READ THE UPDATE Select all the .a libraries->Click ‘ADD’ Project->Add To Project->Select the folders inside the ~/Desktop/tmp_target/im_libs/include->Click ‘ADD’ Step 2 Click on Project->Edit Project Settings and edit (in the Build: Other Linker Flags: -lMagickCore -lMagickWand -lz -lbz2 -ljpeg -lpng Header Search Paths: $(SRCROOT) – make it Recursive Library Search Paths: $(SRCROOT) – make
about 1 year ago - 12 comments
The Problem I’m an Apple fan, and user, and developer. As such I have an iPhone and I use it, and I develop for it. Well, I try. When I say: “I try” I don’t mean that I don’t have the skills necessary to develop an iPhone application, I mean that despite the application I’ve
about 1 week ago
Hey
I was just playing around with image processing stuff
i need to implement the following functions :
Tint
Blur
Contrast
Brightness
GreyScale
Sharpness
I found many funtions in effects file
but problem is im getting no wat to call the function properly and get an result image to be shown in UIImageView.image
my C is intermediate so :D going through large chunk of header files is making me feel blue
please help :(
regards
Hardik
about 1 week ago
Please look at the downloadable sample project to apply an effect to an image. As for different effects you should scan the API documented over at http://www.imagemagick.org/api/MagickWand/index.html
about 1 year ago
Hey, thanks for the good work.
I am trying to figure out how to use magickwand to create an animated gif from a sequence of images. I have been unable to find documentation on how to do this. Could you give me a nudge in the right direction?
about 1 year ago
I am using the image we get using UIPickerViewController which is one we get when we select from photo album and processing it like you said . The size of image is 320×320 and its 64bpp . how can i manipulate this using imagemagick to het a larger image say 640×640 and 1×1 pixel or 4×4 .
or is ther another workaround?
about 1 year ago
If you just want to change the bpp of an image I guess you should use the MagickSetImageDepth() method of MagickWand.
In particular:
MagickSetImageDepth(MagickWand *wand, const unsigned long depth);
I tested it and before tiffinfo (use it to check your tiffs) reported:
After using the above function:
Let me know if this was what you were looking for. Also remember that for using images in Tesseract I think it’s better if they are grayscaled. Just a thought.
ciop ciop
about 1 year ago
sorry to disturb you on a holiday but just got to get it running today.
about 1 year ago
thanks a lot cloud
it worked
stuck at another place
tesseract reads image that are 1,2,4,5,6,8 bytes per pixel
the image processed by Imagemagick is 64 bits per pixel
so i get an error
1,2,4,5,6,8 bpp are supported:64
How do i go about this.
is there a way to change this in ImageMagick
about 1 year ago
i am basically trying to process the image generated using tesseract
no tesseract reads only tif files so am stuck there
please help me soon.
about 1 year ago
@sachin: Sorry for the delay, but I’m still on holiday. So, I tried your code and it’s perfectly working. What I’d suggest you to do is to download the XCode project, updated, which has TIFF support. You can find it here.
It can very well be that it’s because of configuration files, which you will find inside the project in case you need them.
In particular you can try to put this code in the file: IM_TestViewController.m at line 146:
MagickSetFormat(magick_wand,"tif"); const char * filename="/Users/CHANGETHIS/Desktop/testimage.tif"; status = MagickWriteImage(magick_wand,filename); if (status == MagickFalse) { ThrowWandException(magick_wand); }To me it’s working fine and I get a readable .tif image.
Please let me know if it’s not working for you, and what happens (in particular the status should be false and you should get an exception).
ciop ciop
about 1 year ago
thanks a lot cloud .
this was of great help
i have a problem
I am trying to write an image in tif format
here is code i am using
……
MagickBooleanType status = MagickConstituteImage(magick_wand, width, height, map, CharPixel, bytes);
MagickSetFormat(magick_wand,”tif”);
const char *filename=@”/testimage.tif”;
status=MagickWriteImage(magick_wand,filename);
it generated file .tif is not readable
however if i use
MagickSetFormat(magick_wand,”jpg”);
const char *filename=@”/testimage.jpg”;
status=MagickWriteImage(magick_wand,filename);
the generated jpg file is readable and works well
it works well with bmp 2 .
where am i going wrong.
can you help me out in this.
a quick reply will be appreciated.