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iTunes Store – Price increase…
Jul 1st
… Or am I dreaming? (or well, having a nightmare!?)

[if you click on it you actually see something!]
Ok. Last time I checked the iTunes store, in Switzerland (where I currently live, and a friend of mine has a Swiss iTunes Store account) the most expensive songs (the “hits”?) were rated at 2.- chf – In Italy (where I have my iTunes Store account) most expensive songs were rated at 1.29 euro.
Now, the Swiss Store has always been more expensive (1.29 euro ~= 1.70 chf) – but now!? Are you joking!? 2.20 chf, as shown in the pictures, it’s 1.66 euro, or, for the US guys it’s 2.03 usd!!!
I find this price increase outrageous. We (everyone that’s not living in the US) have always been paying more for our songs (0.99 euro [1.21 usd] and 1.50 chf [1.39 usd]). But now it’s even worse.
It just doesn’t make sense, anymore, so what? I just feel robbed. And robbed. Over again. 10% price increase What’s next?
Bye bye.
~C
Reader Notifier Reloaded
May 27th
Hi,
I’m using Google Reader, as an aggregator for all the feeds that I want to follow. Great! So I don’t have to keep those 6 tabs open in my favorite browser, right? Well, kind of. The problem resides in the fact that then I would still have my mail and calendar open. And google reader. And …
Mike and me have been looking around for a solution to this and stumbled across Reader Notifier. It’s a small MacOSX application that resides in the Menu bar and notifies you when new items are available.
Since the code was publicly available we decided to have a look at it… Well, after coding for a while for iPhone and Mac applications we could tell immediately that we could have improved the code and possibly the application functionalities. Now Reader Notifier Reloaded is born. We keep the code open, so that everyone can just fork it, modify it, have a look at it, …
Currently Reader Notifier Reloaded lets you:
- Be notified through Growl about new unread items
- Mark all your feeds as read
- Read the feed directly through the menu application
- Star an item
- Automatic updates
And all of this with a much more structured code than the original and without any memory leaks (well, there were many and we managed to remove them all, hopefully).
A stable version is downloadable from github
If you have feature requests, find bugs or just want to get involved with the project, drop us a note either here or on github.
-Mike and Claudio
Starcraft 2 on Mac
Apr 29th
Update:
In Europe as well! :)
Ok, the long awaited beta for Mac should be on its way.
The (infamously inactive) link has become active. It still yields to a “forbidden” page, but that’s soon to be changed. All Mac testers, free your hard-drives, for Starcraft 2 is definitely coming!
Here it shows that the link is clickable:
And here’s the content of the linked page:
NexusOne
Feb 16th
Last week, on Friday, I attended the rescheduled-at-the-last-hour Google Android Developers Lab in Zürich and, as a result, I started learning about Android application development, the Android Google SDK and, as a gift, I came back home with a shiny new NexusOne, which is not available in Europe, yet.
I’m now making a list in the typical fashion of a good ol’ Italian-directed western movie both from a (advanced, I daresay) user and a developer perspective. I hope no-one will feel bad about what I write as most of it, to me, are easily acknowledgeable facts, rather than my only suppositions.
Let’s start up without further waiting.
THE GOOD
NexusOne Overall
I must say that is the best non-iPhone iPhone-competitor that I’ve seen, tried and played with (played as in using, not played as in playing mobile games, for which I don’t have time). The size is right about the same as the iPhone (yes, don’t give me shit it’s one millimeter (I DO use the metric system, and all of you should, as well) less thick, and stuff like that). So, for any iPhone user it just fits good in your hand/pocket/wherever-you-carry it. The screen is bright, the manufacturing quality seems good, it has a replaceable battery with all the pros and cons of that (i.e. it fell and of course the shell opened up, the battery came off, etc, I don’t have to tell you all of this, right?). The screen finishing seems different from the iPhone one and oily fingers DO leave more visible traces than on the iPhone. But that’s just noticeable while the screen is switched off.
Android OS 2.1 updated
The OS is stable, it’s fast and it’s good. I like the interface elements, even though they are much different from the iPhone ones. Everything that’s shipping with/on the phone is good, fast and reliable. A few things could be changed, perhaps, but nothing too radical or that would have a major impact on the overall OS. The “notification system” is a well structured way of informing the user of changes or if something happened. Maybe having the date always on on the top bar while no notifications are available would be a nice thing, rather than having to touch the bar to display the date. But maybe that’s even an option, I do not know.
SDK
At the Android Developers Lab we had the pleasure to have a few talks by one of the Android Application Development Gurus: Reto Meier (The guy that wrote this book). And coming from the wonderful iPhone/MacOSX SDK I was impressed by the quality put into the Android SDK. It surely is easy to learn, easy to code against and quite good. A few very good ideas are Alarms (I smell cronjob around them! And I like it!) and Intents for inter-app communication. Please Apple, if you are reading this have something like it on the iPhone, as well!
THE BAD
The Keyboard
It just badly suck. Especially if you come from the iPhone. First of all, like many European user, we tend to know at least two languages. One being our mother tongue, the other being English. And that’s saying “at least two”, many do speak even three or four. It is very common for me, for example, but for many, many (yes Google, if you’re reading this: MANY) other to write in different languages. And sorry to say it but switching dictionary-based-not-so-well-working-word-recognition on the Android is even harder than on old mobile phones (and I DO mean old mobile phones). Basically it just has ONE language for input AND for the system. To change that you need to go all the way to the preferences. It just resolves into not caring about the language-input-recognition. Which isn’t a very good system, either, yet.
Secondly the keys are too packed together. Or the touch sensitivity isn’t that great. Or I do not know what, but on the iPhone I rarely rarely mistype a word, and in that rare occasion it just gets (properly) corrected. On the NexusOne Android phone I keep, keep, keep mistyping words. And they don’t get corrected, or get corrected in the wrong/weirdest way (for Italian input, at least).
Just two examples, first in Italian, second in English. In Italy we use accents. Quite a lot. The future first person singular of the verb “to go” is “andrò”.
Android I type: Andro – it suggests: Andro, androne, Andria, Andromeda, andrò – for it I have to scroll, as well, on the suggestion.
iPhone I type: Abdro – it suggests: andrò
Let’s see with English, where there’s much use of the “‘” character for shortening things around. Let’s write “you’ve”.
Android I type: Youve – it suggests: nothing
iPhone I type: Youve – it suggests: you’ve
Now, this is just two examples, and both use quite annoying things, such as accents, for which normally you would have to tap-and-keep-pressed a letter for the options to come up or the “‘” character which requires on both phones to “switch” keyboard to the punctuation and then back to the letters (which the iPhone is smart enough to do on his own, anyway, getting more points for it, as well), but I happen to use such features much. much. MUCH. And I do bet most of the user will find this “problem” quite annoying.
Enough said: Google, please fix the keyboard: changing input language, understanding what I would’ve wanted to write, user-interaction needed to write.
This is the ONE BAD THING about the Android OS. Unfortunately it is also quite a big issue for smartphones where we usually “write” more than “speak”. Fortunately it is a software-fixable issue. So just fix it! :)
THE UGLY
Apps
Ok, the iPhone has been out for longer, has less fragmentation, whatnot. But come on, some “bigs” can really do a better job with their apps. First of all, the Facebook app, if compared to the iPhone companion is like 1 era away. I won’t say much more, just update it! Shazam is at the same level, what a pity. And that’s just to cite two GOOD apps. The Market is plagued by bad applications that suck much. And they suck more than most iPhone applications, which already suck quite a lot (many of them, at least). This of course has nothing to do with Google, which is actually delivering quite GOOD applications. Keep the good work up, Google. Step it up, developers!
Just one thing related to Application development. InterfaceBuilder, for the iPhone GUI has no rivals. Just think of something, writing GUI for Java is THE nightmare, at the current state of things.
Battery Life
I haven’t played around too much with the phone. But battery draining seems quite fast. I’ve been mostly texting/writing emails and the thing (brand new!) lasts only two/three days. My iPhone 3G which is now one year and a half old, used exactly in the same way + for listening to some music lasts the same or at times more. This is NOT a good signal. So please, engineers, work on this issue. Please.
WRAPPING IT UP
The NexusOne is definitely a good phone. Possibly some Android OS updates which I hope won’t come too late in the future will make it even a better one. The openness of the Market is surely a good thing, but at this time I would still suggest buying and iPhone. That said, I will wait to see enhancements been thrown down the pipe and update you on the situation. I’m sure the Android OS has a bright future, and I’m happy to be using it and to be developing for it. As much as I’m happy that the iPhone is around, so I don’t waste hours to write an email :P
These are just my thoughts.
~C
SwissPeaks is on top
Feb 10th
Hi,
as one of the two developer (Mike Godenzi is my friend and colleague) of the free AR (Augmented Reality) application to identify mountains’ peaks in Switzerland (sponsored by ETH and EBP), I’m of course excited and glad to announce that SwissPeaks has reached place number 1 in the “Travel” category in the Swiss-AppStore!!
And just to document our success here is the screenshot of the AppStore “Travel” category!
You don’t live in Switzerland or are traveling around the world? Don’t worry, there’s also a general application, called WorldPeaks that’s at your service!
~C&M
Merry Christmas
Dec 22nd
First christmas for cloudgoessocial.net
Merry Christmas to all the readers. And now that I’m at it also Happy new year!
Next year’s proposals:
1) be more social on the net – in particular try to write something that also non-techie might appreciate – and in particular try to WRITE…
2) honor the sub-header of the blog and talk about cuisine and travel
3) keep on going with all the hard (but so much interesting) work!
Best wishes for a happy holiday season.
~C
Who Am I?
Oct 15th
A new software developed by me and some others, over at caffeineapps.com. It’s a simple and funny game, just take a picture of yourself or some friends, disguise it with our tools and upload it. From that moment on you’re part of the game, anyone in the world could find you.
For more information just look at the application website or try it out on your iPhone, it’s free! Get it from the AppStore
µMonitor strikes back
Sep 1st
Given the recent interest on my torrent-monitoring application (thank you to the guys at torrentfreak.com for finding it out and writing about it), I announce that I will start development of the application once more to try and satisfy user requests (and fix a few bugs that I know are around).
Stay tuned for an update, which I hope it will arrive as soon as possible (at the current time I’ve been focusing more on other applications!)
Thanks for the interest, and remember that if you enjoy the application you might donate, it will keep me updating (and not look into other forms of financing, such as in-ads, which I hate) it with more than just self-interest for it!
ciop ciop
iPhone Augmented Reality Tips
Aug 29th
As I promised earlier on, here’s a small post with some suggestions on how to make AR apps.
When the iPhone OS 3.1 will be released (the sdk and os are now in beta), it will be possible (and approved by Apple) to overlay anything on top of the camera view, exactly to achieve Augmented Reality applications.
At the moment it is not possible to actively analyze the images presented to the user via the camera, unless using some tricks (which may not prove satisfying, i.e. take multiple screenshots of the screen), or jailbraking (or however it’s called the process of removing Apple’s restrictions) the device.
Following are some specs that most probably your application will need to use if it has to display some information based on your current location (GPS) and heading (compass).
In landscape mode:
Screen height: 320 px / 4.99 cm
Screen width: 426 px / 6.64 cm the camera view leaves some space under itself (which might come useful for some buttons/ui components), that’s why it’s not 480 px.
1 cm: 64 pixels
Camera FOV height: 34.6 degrees
Camera FOV width: 50.1 degrees
With these informations you should be able to do all kind of conversion calculations given you have for example latitude and longitude of something you want to display on screen, if you have the height as well you can use it to fine-tune the placements of all the items on the overlay view of the camera.
Hoping that this information can be useful to someone.
ciop ciop
Thank you
Aug 28th
As you have noticed I’ve added a donation button on the top right part of the site.
The other day Mr. William Edmondson, from Comcast has donated me some money. Being the first time such a thing happens I would like to thank him in particular. I hope you have found interest in what I write.
I will add a section of all the donors to my site, so your names won’t be forgotten. And from my side I will keep on writing and coding and keeping you updated.
Following up this weekend a new version of the ImageMagick for iPhone test project (which I know you love to read about) from the comment of another reader of this site. And also following a new post with some nice specifications of the iPhone that you may find useful (and it took me a while to dig out).
So, again, thank you all, and stay tuned!
ciop ciop





