cloud goes social
computer, travel, movies, music, cuisine and more
computer, travel, movies, music, cuisine and more
Feb 9th
Hi all uMonitor users/wannabe developers,
after receiving many feature requests and implementing some of them I noticed that I do not have so much time on my hands to dedicate to uMonitor. It would be selfish and ugly to just keep the product as it is, since it has quite some user base. It is my pleasure, then, to announce that any of you (especially developers), can freely contribute to keep the product up-to-date, improve it, add features, whatnot. At the moment I’m in the process of “properly” migrating the codebase into a more “open source” way (i.e.: add proper headings, some kind of open license, et cetera). Anyway, I couldn’t wait any longer and I just uploaded the current code on github.
Anyone is free, of course, as github encourages, to fork the project. Though I would like to still keep a hand on it, and therefore would ask any interested developer to contact me, so that I can just add you to the project and let you “push” (well, git users should understand the terminology!) directly to it.
Again, if any fork is produced, please give it a different name and icon, in case you are releasing the product, so that no confusion will be made by end-users. I trust your responsibility, developers.
With this move, also, developers who don’t own an hacked iPhone can freely install and use the product.
I hope that this move is well received by the community.
I will wait to hear from anyone interested.
uMonitor github page: http://github.com/marforic/uMonitor
Yours,
~Claudio
Dec 22nd
First christmas for cloudgoessocial.net
Merry Christmas to all the readers. And now that I’m at it also Happy new year!
Next year’s proposals:
1) be more social on the net – in particular try to write something that also non-techie might appreciate – and in particular try to WRITE…
2) honor the sub-header of the blog and talk about cuisine and travel
3) keep on going with all the hard (but so much interesting) work!
Best wishes for a happy holiday season.
~C
Oct 15th
A new software developed by me and some others, over at caffeineapps.com. It’s a simple and funny game, just take a picture of yourself or some friends, disguise it with our tools and upload it. From that moment on you’re part of the game, anyone in the world could find you.
For more information just look at the application website or try it out on your iPhone, it’s free! Get it from the AppStore
Sep 21st
The new version (apart from some bug-fixing) adds:
It will be soon available over at cydia!
Sep 7th
There will be shortly a new updated version on cydia (as soon as our friends at zodttd receive and update the new app, I sent it!). The new version has:
http://utorrent.dyndns.org/gui
www.utorrent.dyndns.org/gui
192.168.0.100/gui
192.168.0.100/gui/
You name it, it should work fine!
Sep 1st
Given the recent interest on my torrent-monitoring application (thank you to the guys at torrentfreak.com for finding it out and writing about it), I announce that I will start development of the application once more to try and satisfy user requests (and fix a few bugs that I know are around).
Stay tuned for an update, which I hope it will arrive as soon as possible (at the current time I’ve been focusing more on other applications!)
Thanks for the interest, and remember that if you enjoy the application you might donate, it will keep me updating (and not look into other forms of financing, such as in-ads, which I hate) it with more than just self-interest for it!
ciop ciop
Aug 29th
As I promised earlier on, here’s a small post with some suggestions on how to make AR apps.
When the iPhone OS 3.1 will be released (the sdk and os are now in beta), it will be possible (and approved by Apple) to overlay anything on top of the camera view, exactly to achieve Augmented Reality applications.
At the moment it is not possible to actively analyze the images presented to the user via the camera, unless using some tricks (which may not prove satisfying, i.e. take multiple screenshots of the screen), or jailbraking (or however it’s called the process of removing Apple’s restrictions) the device.
Following are some specs that most probably your application will need to use if it has to display some information based on your current location (GPS) and heading (compass).
In landscape mode:
Screen height: 320 px / 4.99 cm
Screen width: 426 px / 6.64 cm the camera view leaves some space under itself (which might come useful for some buttons/ui components), that’s why it’s not 480 px.
1 cm: 64 pixels
Camera FOV height: 34.6 degrees
Camera FOV width: 50.1 degrees
With these informations you should be able to do all kind of conversion calculations given you have for example latitude and longitude of something you want to display on screen, if you have the height as well you can use it to fine-tune the placements of all the items on the overlay view of the camera.
Hoping that this information can be useful to someone.
ciop ciop
Aug 28th
As you have noticed I’ve added a donation button on the top right part of the site.
The other day Mr. William Edmondson, from Comcast has donated me some money. Being the first time such a thing happens I would like to thank him in particular. I hope you have found interest in what I write.
I will add a section of all the donors to my site, so your names won’t be forgotten. And from my side I will keep on writing and coding and keeping you updated.
Following up this weekend a new version of the ImageMagick for iPhone test project (which I know you love to read about) from the comment of another reader of this site. And also following a new post with some nice specifications of the iPhone that you may find useful (and it took me a while to dig out).
So, again, thank you all, and stay tuned!
ciop ciop
Jul 28th
Here I go again with an update to the ImageMagick on iPhone saga.
As requested by a few people here on the site, I’ve added TIFF functionality to the compiled library. If you’re interested in reviewing the all process to compile ImageMagick for the iPhone please refer to my two previous posts where that’s described in detail: first and second.
TIFF is compiled with ZIP functionality, so you can compress your TIFF files.
As usual I’ve provided you with an updated script which now enables the compilation of tiff-3.8.2 alongside jpeg and png to have it supported in ImageMagick.
For the lazy there’s always the compiled static libraries and includes. But remember to take as well the *.xml configuration files for some ImageMagick functionality!
And the IM_Test Xcode project has been updated as well where the TIFF functionality is tested.
I guess I’ve updated everything accordingly. Please let me know if anything isn’t working for you. As usual contacting me here on the site.
ciop ciop
Jul 14th
Thanks to Karl (see previous post comments and update) the XCode project has now the possibility to work on the images uncompressed. We (me and Karl) wanted to see the difference for ImageMagick to work with a compressed format (JPEG, for instance) and with an uncompressed format (raw data).
I’ve added to the project a simple benchmark, consisting in running the MagickWand creation, filtering and destruction a given number of times (customizable in the beginning of the source file, for instance 10), calculating how long it takes each time and in total.
The results are impressive, and can be better exaplined by looking at this simple graph:
As you can see working with uncompressed data achieves 3x faster results on the iPhone device, with a mean running time of 0.85 seconds to run an ordered posterize filter on an image of size 320×460 (the size of the iPhone screen). Similar results are also on the Simulator achieving 3.7x faster filtering for the same image.
The end line is trivial, working with uncompressed data, while being less easy (but as you can see from the project code not extreme) or intuitive yields much faster results!
You can download a better looking graph and the IM_test project as usual.
For any comment don’t hesitate to write, as you’ve seen I try to pick up my comments as much as I can (even on holiday!)
Thanks goes again to Karl who’s has the idea of working with raw images, and provided with the code to achieve so.
ciop ciop