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ImageMagick, Xcode4, iOS4.3

Hi all!

Just a small update on the ImageMagick front! First of all, a reminder. All my ImageMagick related efforts (compiler script + test project) can be found over at github.

The latest ImageMagick, at the time of writing is version 6.6.8-5. I’ve bumped the versions of the delegate libraries, as well:

  • jpeg: 8-c
  • png: 1.4.5
  • tiff: 3.9.4

Finally I’ve got my hands on the latest Xcode4 and on the latest iOS4.3 SDK. I’ve updated the IM_Test Xcode project on the same git repository of the compiler script :)

You can always grab the pre-compiled versions from ImageMagick’s FTP stite

I hope everyone is happy about the update, if you are let me know what you’re up to with ImageMagick on the iPhone and if you feel like don’t hesitate in donating (link on the right), as you can see this blog runs ads-free and any bit helps!

Cheers!

~C

Latest ImageMagick

UPDATE: iOS4.3 and Xcode4

Hi,
I’ve compiled the latest ImageMagick for iPhone with the usual png/tiff/jpeg compatibility. Everything is compiled so that it shouldn’t be rejected by Apple. Please let me know if that’s the case.

You can find the latest 6.6.1-5 version here:IM 6.6.1-5
Or if you dare the latest beta 6.6.1-6 here:IM 6.6.1-6

As usual you can find the latest updated working XCode project here:IM_Test project

I’m in talks with the developers of ImageMagick to try and have a “standard” build for iPhone so that everyone can just go there. I will keep you up to date with it.

Please report any issues you might have and especially if now the applications will be accepted by Apple!

Regards,

~C

ImageMagick for iPhone via SnowLeopard

UPDATE: iOS4.3 and Xcode4

1.5.2010 – UPDATE: for the latest compiled libraries and test project please refer to: Latest ImageMagick

Hi all ImageMagick developers!

It has been a long time since my last update to my script for building ImageMagick and having it running as a statically compiled library so that you can use it in all your iPhone applications! To make up for the delay I have made some improvements:

  • Script now working on Snow Leopard (tested on 10.6.2 against iPhone SDK 3.1.3)
  • Script better organized (although I want to make it even better!)
  • Script available through github, so if you want to help me updating it, know some bash scripting, and willing to help, just contact me!
  • Updated libpng to v1.4.0 and libtiff to v1.9.2

As usual I also link you a .zip containing all the .a universal (iPhone + iPhoneSimulator) libraries that you can use right away in your projects! I’ve also updated the test project, just minor changes, and the new libraries!

I hope you are happy with the update, and I would like to thank:
Verdier Christophe for a much better script stub posted in the comments
Cocoawithlove.com for a good guide on understanding why the heck the iPhoneSimulator libraries weren’t working at all!

Don’t be shy and comment, also pointing me to some cool iPhone Apps that you’ve been working on that use ImageMagick!

~C

ImageMagick on iPhone – update with TIFF

UPDATE: iOS4.3 and Xcode4

PLEASE READ THE UPDATE

Here I go again with an update to the ImageMagick on iPhone saga.

As requested by a few people here on the site, I’ve added TIFF functionality to the compiled library. If you’re interested in reviewing the all process to compile ImageMagick for the iPhone please refer to my two previous posts where that’s described in detail: first and second.
TIFF is compiled with ZIP functionality, so you can compress your TIFF files.

As usual I’ve provided you with an updated script which now enables the compilation of tiff-3.8.2 alongside jpeg and png to have it supported in ImageMagick.

For the lazy there’s always the compiled static libraries and includes. But remember to take as well the *.xml configuration files for some ImageMagick functionality!

And the IM_Test Xcode project has been updated as well where the TIFF functionality is tested.

I guess I’ve updated everything accordingly. Please let me know if anything isn’t working for you. As usual contacting me here on the site.

ciop ciop

ImageMagick on iPhone – Benchmarks

Thanks to Karl (see previous post comments and update) the XCode project has now the possibility to work on the images uncompressed. We (me and Karl) wanted to see the difference for ImageMagick to work with a compressed format (JPEG, for instance) and with an uncompressed format (raw data).

I’ve added to the project a simple benchmark, consisting in running the MagickWand creation, filtering and destruction a given number of times (customizable in the beginning of the source file, for instance 10), calculating how long it takes each time and in total.

The results are impressive, and can be better exaplined by looking at this simple graph:

Benchmarks running on the simulator and on the device

Benchmarks running on the simulator and on the device (click to see better!)

As you can see working with uncompressed data achieves 3x faster results on the iPhone device, with a mean running time of 0.85 seconds to run an ordered posterize filter on an image of size 320×460 (the size of the iPhone screen). Similar results are also on the Simulator achieving 3.7x faster filtering for the same image.

The end line is trivial, working with uncompressed data, while being less easy (but as you can see from the project code not extreme) or intuitive yields much faster results!

You can download a better looking graph and the IM_test project as usual.

For any comment don’t hesitate to write, as you’ve seen I try to pick up my comments as much as I can (even on holiday!)

Thanks goes again to Karl who’s has the idea of working with raw images, and provided with the code to achieve so.

ciop ciop

ImageMagick on iPhone – Xcode

UPDATE: iOS4.3 and Xcode4

PLEASE READ THE UPDATE

UPDATE! (30.08.09)
Thanks to Jon Kean (see comments) the downloadable project now shows how to use images with unusual number of bits per component. As usual look at the defines at the top to check the functionality you want.

UPDATE! (14.07.09)
Thanks to Karl (see comments) the downloadable project now shows different ways of integrating ImageMagick with Objective-C UIImages offering both compressed methods, using JPEG compression as an example, and raw-data methods. Look at the define at the top to change which method the program will be using.

Many of you have asked me if I could post an Xcode project example to use the libraries and ImageMagick, and so, here it is.

The code is self-describing so I didn’t comment it much, it’s just a few functions call. All it does in this case is loading an image from an UIImage (Objective-C) into a format that ImageMagick (C) understands and can manipulate. Then it applies an ImageMagick filter (OrderedPosterize), which uses a configuration file (thresholds.xml).

Everything is working fine, and you have the complete set of libraries, headers and configuration files, and a configured XCode project right at hand.

All downloadable from here

If you still have any problem, don’t hesitate to contact me!

ciop ciop

ImageMagick on iPhone – UPDATE

UPDATE: iOS4.3 and Xcode4

PLEASE READ THE UPDATE

I’ve been busy working on an iPhone project using ImageMagick the last month, and one thing has kept on bugging me: Some functionality just wasn’t working!!!

In particular I discovered that ImageMagick uses some XML configuration files for some of its internal operations. You can find the whole reading about them on ImageMagick site.

After fiddling, deciding to not care, re-deciding that I WANTED THE FUNCTIONALITY here’s the solution (as usual in steps):

  1. The Files that need to be copied over are stored, if you use my script to compile ImageMagick under the installation directory:
    ~/Desktop/tmp_target/imagemagick/lib/ImageMagick-6.5.3/config
    ~/Desktop/tmp_target/imagemagick/share/ImageMagick-6.5.3/config
  2. XCode needs to import such files, so that they can be copied over to the destination application. In particular add them to the Resources directory with the usual method for adding files:
    Right click on the Resources folder -> Add -> Existing Files…
    and select all the .xml files in the two folders above.
  3. The Code somewhere, like in a function that gets called only once (viewDidLoad, for instance), this may vary depending on your program, add the two following lines:

    NSString * path = [[NSBundle mainBundle] resourcePath];
    setenv("MAGICK_CONFIGURE_PATH", [path UTF8String], 1);
    

Done, now ImageMagick knows where to look for the needed configuration files and will work like a breeze for you.

YES! It was this easy. But not to discover, trust me! :P

ImageMagick on iPhone (with jpeg + png)

UPDATE: iOS4.3 and Xcode4

PLEASE READ THE UPDATE

I’m working on some iPhone applications, which need some image filtering. For now, I won’t say more! Stay tuned for the news when it comes out!

Long story short, I soon found the need (ant the challenge was a good one) to get ImageMagick static libraries so that I can use it on the iPhone. Not only that, but with jpeg and png support. That’s what I need.

After a fast search through the net, I couldn’t find a single _GOOD_ post on how to do that. Just some bits and bytes – Nothing complete.

I soon set on a mission to get ImageMagick to work on the iPhone, as a library. And here’s the result of my quest (around 1 day of search, trials and errors, and at last some light!)

Setting

I’m running MacOSX 10.5.7, with the latest MacPorts installed. If you don’t, get it! I have many ports installed, the ones I “think” are important are:

  • jpeg
  • libpng

Also, I’m testing everything with the latest beta of the iPhoneOS 3.0 – It should be working also for 2.2.1 and the final 3.0 when it comes out.

The Script

I now provide you with a shell script that should do the whole trick of creating the static libraries needed in Xcode for iPhone development.

Just download it, give it run permission (chmod +x ./compile_im.sh), and launch it. It will ask for your password because it needs to copy a file that is not owned by you, the user.

Before complaining that it’s not working, open it, and look at the required directory structure for it to work.
In particular you will need:

  • a Desktop folder named cross_compile
  • ImageMagick source: ImageMagick
  • jpeg source: jpeg
  • – to which I’ve added the MacPorts patches

  • libpng source: libpng
  • Untar ImageMagick source and place it into ~/Desktop/cross_compile/i_m
  • Untar/Unzip jpeg/libpng source and place it into: ~/Desktop/cross_compile/i_m/IMDelegates/jpeg-6b and ~/Desktop/cross_compile/i_m/IMDelegates/libpng-1.2.37

Now you can run the script :)

Result

The result will be stored under: ~/Desktop/tmp_target. In particular you can find all the header files needed while developing your application under: ~/Desktop/tmp_target/im_libs/includes (divided by library). While all the static libraries are inside ~/Desktop/tmp_target/im_libs/:

  • libjpeg.a
  • libpng.a
  • libMagickCore.a
  • libMagickWand.a

Please note that the script joins both the i386 and the arm build inside one single .a static library to ease up developing (for testing both on the Simulator and on the device itself. When finishing up the application you may want to put only the arm library to make the overall application lighter.

XCode configuration

Step 1

To work with your libraries you need to put some easy adjustments to your Project in XCode. I’ve found that the best thing to do, especially in a shared environment with multiple developers, to just put everything inside the XCode project. To do so do:

  • Project->Add To Project->Select all the .a libraries->Click ‘ADD’
  • Project->Add To Project->Select the folders inside the ~/Desktop/tmp_target/im_libs/include->Click ‘ADD’

Step 2

Click on Project->Edit Project Settings and edit (in the Build:

  • Other Linker Flags: -lMagickCore -lMagickWand -lz -lbz2 -ljpeg -lpng
  • Header Search Paths: $(SRCROOT) – make it Recursive
  • Library Search Paths: $(SRCROOT) – make it Recursive
  • On the lower left click on the small-wheel and select: Add User-Defined Setting
    • Key: OTHER_CFLAGS
    • Value: -Dmacinsoth=1

This should be enough to make you start.

For the Lazy

If you’re lazy, don’t manage or for whatever other reason you can just download the whole compiled package

Last note

In case the script doesn’t work, you have questions/suggestions/support please don’t hesitate to contact me, and in case you need help with the script please send me the FULL output in a file.
./compile_im.sh > file_to_send.txt

ABOUT

CLOUD GOES SOCIAL is the personal blog of Claudio Marforio.
He holds a MSc in Computer Science with focus on Information Security granted by ETH Zurich. He is currently a PhD Student in the System Security Group of ETH Zurich

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